Daniel Lehenbauer, SDE on the Avalon team, posts another article on Avalon 3D with fabulous figures. As a guy that relies on screen shots and the kindness of his friends for such luscious figures, I've very jealous. Check it out.
Only4Gurus.com has posted a presentation by Jeffrey P. Snover, a Monad Architect, entitled "Monad Shell — Task-Oriented Automation Framework," in which he covers the Monad mission, the overall architecture and key developer and admin concepts. I'm a huge Monad fan and so should you be.
I can't tell you how much I loved Doom. I've probably played all of the Doom games back-to-back all the way through a half a dozen times over the last decade. And I was so excited about Doom 3, but David’s right: Star Wars is to Phantom Menace as Doom 1 is to Doom 3: much prettier but much less fun.
Eventually, we’ll be awash in real tools that output XAML, but until then conversion tools are important so that real artists can use the tools with which they’re already familiar, output them into a vector format supported by that tool and then convert them to XAML for use in Longhorn apps.